By Hossam Ghareeb
Develop hugely effective and beautiful iOS functions by utilizing the fast language
About This Book
• improve a sequence of functions with rapid utilizing the advance kits and new/updated APIs
• Use the recent positive factors of iOS eight so as to add new style in your applications
• A hands-on advisor with specified code snippets to assist you in constructing robust quick applications
Who This publication Is For
If you're an iOS developer with adventure in Objective-C, and need to increase functions with speedy, then this booklet is perfect for you. Familiarity with the basics of rapid is an further virtue yet no longer a necessity.
What you are going to Learn
• Use playgrounds in Xcode to make the writing of quick code effective and easy
• Get accustomed to the complex positive factors of quick and make whole use of them on your code
• upload a brand new strategy for authentication on your app utilizing contact ID
• increase health-related apps utilizing HealthKit
• Take your apps to the subsequent point of functionality and power utilizing Met
• enhance functions for wearables utilizing WatchKit
• Use Notification heart to simply entry your entire notifications
• Make your clients units extra fashionable through the use of Apple's integrated quickly style keyboard, rather than the local one
After years of utilizing Objective-C for constructing apps for iOS/Mac OS, Apple now bargains a brand new, artistic, effortless, and cutting edge programming language for software improvement, referred to as quick. quick makes iOS software improvement a breeze through delivering pace, safety and tool for your software improvement approach. rapid is simple to benefit and has notable beneficial properties reminiscent of being open resource, debugging,interactive playgrounds, mistakes dealing with version, etc. quick has simplified its reminiscence administration with automated Reference Counting (ARC) and it's appropriate with Objective-C.
This ebook has been created to supply you with the knowledge and talents you should utilize the recent programming language fast. The booklet begins with an creation to rapid and code constitution. Following this, you are going to use playgrounds to familiarize yourself with the language very quickly. Then the ebook takes you thru the complicated gains provided through speedy and the way to exploit them together with your outdated Objective-C code or tasks. you are going to then learn how to use fast in genuine initiatives via protecting APIs corresponding to HealthKit, steel, WatchKit, and contact identity in each one bankruptcy. The book's effortless to stick with constitution guarantees you get the simplest begin to constructing purposes with Swift.
Style and approach
The booklet achieves its finish objective through dividing its content material into elements. half 1 will take the readers, who're new to speedy, via its structure and fundamentals. half 2 of the ebook will conceal content material on software improvement with Swift.
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Additional resources for Application Development with Swift
A Brick for an Experiment 45 Fig. 3 Graphical interface to import data (the subject’s age, the subject number, and so on) and are therefore stored into a matrix of type double. The first thing you may want to do is to have a preliminary look at the data, such as a set of descriptive statistics. For example, we may want to see whether bounce responses are predominant in the sound condition as well as when the discs stop at the overlap point. The following commands are sufficient to highlight the rows where MATLAB can find the conditions under which we presented the sound and where the discs stopped at the overlap: data(:, data(:, >> data(:, >> data(:, >> >> 5)==1; 5)==2; 6)==1; 6)==2; % % % % continuous motion motion with stop sound absent sound present Note the presence of the % character.
1 = continuous motion; 2 = discontinuous motion), the right column codes as a number the sound associated with the display (1 = no sound; 2 = sound). , they are presented with a certain number of repetitions (say, 20 times each). , the number of repetitions) in order to obtain the complete event table. In a later chapter we will show how to generate repetitive commands automatically. Now let’s add to the left of the EventTable a new column with the trial number (note the use of the apostrophe, which transposes the array we are creating, so that EventTable becomes a matrix of a few columns but several rows, one row for each trial of the experiment): >> TotalNumberOfTrials = length(EventTable(:, 1)); >> TrialNumber = (1:TotalNumberOfTrials)’; >> EventTable = [TrialNumber, EventTable]; Now let’s look at the content of the table matrix.
A table in which we write the exact experimental condition we are going to present to the subject trial after trial. In the event table all events will be represented in numbers. In this chapter we limit ourselves to writing few variables that will turn out to be useful later. First of all, let’s write one variable containing the two factors we are manipulating in the experiment. We will symbolize each factor/condition in numbers. >> conditions = [1, 1; 1, 2; 2, 1; 2, 2]; if you visualize the content of this variable, it looks like this: >> conditions conditions = 1 1 2 2 1 2 1 2 This is not the case of adaptive psychophysical procedures in which the stimuli presented are selected trial by trial as a function of the subject’s response.
Application Development with Swift by Hossam Ghareeb